About Me
Hello, my name is
Carlos Martínez de Celis.
I am a Game and Level Designer who has just started his career. I am currently looking for a job where I can grow as a designer.
This page showcases my portfolio, featuring all the projects I have worked on. While specialized as a Game and Level Designer, I also have additional skills that I like to highlight.

During this course, I have been working on several projects, but the most important one I have done has been Shelley Manor. With my team, Tiny Terrors Studios, we are making a game with great quality and it will be published on Steam once it is finished
In this project I have worked as a designer, performing multi-faceted tasks such as Level designer, IA designer, Puzzle Designer, or pure game designer.

Some skills
Desire
I have always believed that what matters most to solve a task is the desire to solve it. Other factors are necessary, but all of them can be acquired if you have the necessary desire.
Curiosity
I have spent much of my life learning things on my own, it is related to desire. I can't go to bed peacefully if I don't discover the solution to the riddle.
Knowledge
I have good knowledge of the Unreal Engine, handling Blue Prints very well. However, I have used other engines such as Construct, Unity, or Godot. I have also used other smaller engines such as Bitsy or Puzzle Script and I have basic scripting ideas. I have a good knowledge of design theories thanks to the degree I have completed at ESAT. In addition, I manage production and documentation tools.